While she was once a child prodigy who struck fear into Team Plasma’s operations, the ever-sleepy private eye Justice has come to terms with her step down from glory… mostly.
When she was just 15, Team Plasma disturbed her nap to a degree a cranky teenager couldn’t forgive – which motivated her to play the role of detective from the games she’d spend all day playing. She was very good at this, even more so than Interpol’s agents – helping people and pokemon affected.
But the Plasma incidents came and went, and though she was burnt out, Justice opened her own private investigation service – taking on the cases nobody else would take, only to come out victorious.
Her latest client has brought her a case about a strange ‘phantom thief’, and while innocuous at first, has unraveled into something much more.
Is this the big break to reigniting her passion once more, or something else entirely?
Appearance
Justice is 5’6″, with a thin-average build. She has teal blue eyes and black coily hair with sparse orange dye, which she more often than not has tied up into two buns.
She bases her fashion choices off of iconic fictional detectives, because otherwise she’d default to an oversized t-shirt and pajama pants.
Personality
While Justice had a fiery passion for the truth in her younger years, that fire has sort of burned out. As a result of overworking herself into fatigue, she may unintentionally come across as hasty.
Though, Justice is quite aware of this – and actively tries her best to face all her clients with a trustworthy attitude, even if their case is frustrating.
Outside of work, she’s very much a geek – a fact she poorly tries to hide from new acquaintances to try and ‘look cool’. She loves to unwind by playing puzzle or logic games, or by rambling about the stories of said games to whoever will listen.
Story
I’ll get to it… eventually.
Skills
Emissary of Victini:
- God of victory:
- It’s said that somehow, through willpower or sheer psychic coincidence, Victini and anyone who associates with them will always be victorious, and is seen to be a symbol of good luck and victory.
- Justice tries not to think about if this impacts her casework at all. It probably does.
- It’s said that somehow, through willpower or sheer psychic coincidence, Victini and anyone who associates with them will always be victorious, and is seen to be a symbol of good luck and victory.
- Conditional immortality:
- Legends stop aging physically at age 21, after that, they do not age. As such, they cannot die from old age, though they can be killed through other means.
Logic:
- It would seem her excessive interest in mysteries and puzzles as an adolescent ended up landing Justice with a honed in ability to deduce and figure out problems and mysteries of her own.
- Ever since teaming up with Julie, Justice has been convinced to embrace dramatizing her investigative process a little, just like the protagonists of the stories she loves.
- This may or may not have resulted in more than a few hasty getaways.
- Ever since teaming up with Julie, Justice has been convinced to embrace dramatizing her investigative process a little, just like the protagonists of the stories she loves.
Relationships
Julie – Investigation partner
Finds her trustworthy, and appreciates her company. The two have very compatible personalities, and more often than not Justice gets distracted by talking to Julie for hours. Also greatly values the fact that the most Julie knows about investigations is from a children’s ghost hunting cartoon, allowing Justice to explain everything she knows, in detail,
Jack – Investigation subject
Justice hasn’t actually seen Jack. Or heard them. To Justice, Jack is an anomaly that defies all her years of experience. But she’s determined to find out who this phantom thief is.
Maddox – Client
An… ‘odd’ client. Maddox somehow has a flair for drama beyond that of Justice’s, but they promise a good reward. It’s Maddox who set Justice on the trail of the phantom thief, but Justice is starting to think that Maddox is keeping secrets from her.
Trivia
- Justice has amnesia regarding her life pre-revival, but is aware her initial death had to do with a fire.
- She’s met Aster in the dreamscape due to her frequent sleepiness. The two enjoy playing a game of ‘5D chess’, which has yet to be won by anyone.
- Her old 3DS, which she used most often to play games, still works and sits on her desk.
- Justice used to keep her hair completely dyed orange, but toned it down as time went on because it was a hassle.